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roboDPE 01 ( full size pic ) by popoff roboDPE 01 ( full size pic ) by popoff
... robo is created :worker: like 3D solid and mesh exported from me using AutoCAD 2002 only . Rendering on up is work of Ivan ,, Sqwall ,, Stoyneshky ( just like me Mr. Nobody in 3D :) ) ... thanx 4 nice :eyepopping: :giggle: raytraced work man :ohmygod: :headbang: ! Rendering is created using V-ray worldwide un-famous Bulgarian plug-in for 3DStudioMAX :) ( ... well radiosity , caustix , reflections and refractions aren`t so bad :blahblah: ) . Render time is 20hourz 36 min on Pentium IV - 1GHz / 512 mb RAM ( 1600x1200 pix ) ... image is NOT PhotoShop manipulated , clear 3D stuff ... enjoy :nod:

Ivan`s DA account

:bulletgreen: buy the model roboDPE 73$ max5 format
:bulletgreen: buy the model roboDPE 73$ 3ds format

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Jopakopamopa Featured By Owner Mar 6, 2009
Scheiße, das ist gut. How did you get the depth of field, light rays, etc? I'm still learning AutoCAD and have just started working with cameras.
popoff Featured By Owner Mar 7, 2009
Rendering done from my friend Ivan using 3DstudioMAX 3 or 4. Model and export are my.
This is the beginning of Vray ( the last one was just 4 files - not program we presently know ).

L-L-star Featured By Owner Apr 15, 2008
Cute creature! look so natural... Why he is not exist?... Good job!
SimonWeaner Featured By Owner Jul 16, 2006  Professional Digital Artist
dang no photoshop its awesome lol.I like the reflection mat on the robot :)
AtomiC-Style Featured By Owner Jun 4, 2006   Interface Designer
No word to describe it...

ufuck Featured By Owner May 10, 2006  Hobbyist Artist
only wooooooooowwwww
TOUGH14 Featured By Owner Apr 30, 2006   Traditional Artist
slipstreamtactics Featured By Owner Mar 23, 2006
Hell yah! This is a fav!
ThornedVenom Featured By Owner Mar 23, 2006  Professional Digital Artist
Looks almost alive. ^^
Empirium Featured By Owner Mar 23, 2006
Gratz on the DD, this is just.....

...thats all i got to say :judge:
DXBigD Featured By Owner Mar 16, 2006  Hobbyist Digital Artist
I'm not sure how you guys are impressed by the textures. The only places that have textures (walls+ground) are extremely basic and simple.

This guy kicks ass at modeling cool robots in AutoCAD, which is awesome, but this robot simply has raytrace materials with a lot of reflection, so there's 0 texturing involved there and 0 mapping.

I love the robot though, not many people use AutoCAD for sci-fi stuff. Great job.

Btw, whoever said this looks like a game (apart from 1 demo) don't use Raytracing and they don't use such high polygon counts. :P
Centercore Featured By Owner Mar 7, 2006
Amazing detail in the model and render. Nice work.
thesuper Featured By Owner Feb 16, 2006  Professional Artist
How do you get that soft powdery feel to your renders?
everence Featured By Owner Jan 28, 2006   Digital Artist
nice work
jorgehpz Featured By Owner Jan 17, 2006  Professional Digital Artist
wow! really great job.
ljmi Featured By Owner Jan 17, 2006
vankata Featured By Owner Nov 22, 2005  Professional Digital Artist
vankata Featured By Owner Nov 22, 2005  Professional Digital Artist
ludu ludo bro! heheheee autocad rox, a? :P
DethHydra Featured By Owner Nov 17, 2005
That is damn good! Great job on it mate.
jeffjones Featured By Owner Oct 29, 2005
i love it man, but the render times are far too high. You need to try to tweak some stuff and cut them down. Sometimes cutting down a few reflection/refraction levels will actually cut HOURS from render times. Also something else you can do is replace area shadows with softened shadow maps which saves hours as well. Try limiting GI and Indirect illumination to only areas that will be needing it, such as places where movement is present, the rest can have a falloff limit and can be lit with regular lights or can be Baked on with textures. Other little thing that saves render time would be on darker reflecting objects such as the feet and glass, you can limit the objects being reflected to only the bright objects OR just the ceiling so that you dont have to raytrace every single object in the scene.. otherwise you get things like reflecting the reflecting object next to the reflective objects which in turn reflects on the reflection and causes a mess of raytracing calculations and eats up cpu cycles.
Last and probably biggest thing that kills on render times is volumetrics.

If you are pulling volumetric area shadows.. watch out.. cuzz that is a huge burdon on the computer. If you need soft volumes use shadow maps man, cuzz volume area shadows are freaking intensive and dont look much different on stills than area shadows, and even on animations if they arent moving.

Other things i can comment on is the texture, .. higher res could help a lot, but i noticed that last because the model was freaking nice and i loved the render.
popoff Featured By Owner Oct 29, 2005
... this is done in 2001 and it`s a testing of Vray ( when he was just some scripts ) ... you write a review in todays point of view 2005 ...

...can i see some of your 3D renderings from 2001 ? :)

jeffjones Featured By Owner Oct 30, 2005
i'm not criticizing, i think its excellent. I also didnt see the date. Impressive.
I just gave a general overview, because i dont use vray, i've only used Brazil, Mental Ray, and Final Render, but they all have similar features and concepts are all the same.

I still think you did a fantastic job on this.
In 2001, i was 15 and just barely starting 3d, so i'll have to dig up some of my renders from then ^_^
popoff Featured By Owner Oct 30, 2005
... i dont know what you mean " similar features and concepts " , but in 2001 the was only 1 GI/radiosity render engine for PC ( not for some render farms or working stations for thousands dollars ) and this was Vray ( working fine on CPU 512 MHz with 256 Mb RAM ) ...
In present day mental ray blocking my laptop on CPU 3.2 GHz and 512 Mb RAM ... amazing ... :sarcasticclap:
jeffjones Featured By Owner Oct 30, 2005
Mental Ray works perfect and i rendered those hdri shots in 4 minutes 30 seconds on a 1ghz p3 with 768 mb ram.

I've been using mental ray since it was available in version 3.5 of 3d max. Has worked fine and i used to run a 450 mhz amd with 256 mb ram. Sure render times were slower cuzz of the slower clock cycles but the render didnt lock up because of it. Usually lock ups are due to some kind of conflict in the calculations, IE raytracing error, GI boucing (like it has to many bounce levels)

Mental Ray is one of the best raytracers out there, it is available under all platforms(windows, mac, linux.. etc.) , on many different apps (3d max, softimage, maya, houdini)

it is mainly due to its flexibility in the shader language and programability of it. This renderer, yes is more of a pipeline, industry renderer, but by no means is it ONLY that. I use it on my single workstation easily and it works quickly and effiiently.
It is a pricy rendering engine, but for those who are out to take advantage of all its features its worth it.

Vray geared more toward only 3d animators who need easy to set up features (like brazil and final render are) usually most users of those arent going to write shaders or re-compile parts of the renderer to fit their infrastructure or proprietary software because they only use off the shelf software and dont need to.

It all comes down to what the user preference and needs are. Mental Ray work really well for my work

in no way am i putting down vray, or any other renderers; as a matter of fact i use other renderers as well. I use Brazil and Renderman apart from Mental Ray, because each have their strong points.

Vray is a great renderer as well, i've used the learning edition before.
iuneWind Featured By Owner Oct 18, 2005   Digital Artist
клевый робот. один раз видел очень похожего на него, но вроде подетальнее:) Или это один и тотже? тот весь был ихз хрома:)
C130 Featured By Owner Oct 1, 2005  Hobbyist Digital Artist
Nice, really nice robot there. Not so keen on the background though, it looks way less realistic than the robot, but that dun matter much.

popoff Featured By Owner Oct 2, 2005
... there is not light sources in the scene , except radiosity ( that was requirement ) ... this pic shows differences between standard scan liner of max and v-ray :)
oaksong Featured By Owner Jul 15, 2005
Beautiful work dude. Love the realisticly styled background as well.
thelobe Featured By Owner Dec 1, 2004
Holy shizer...thats nice...very very nice textures..

I can but only stand in aw :)

:+fav: for sure!

Damn..why didn't i see this earlier :)
thedobofdob Featured By Owner Nov 27, 2004
great textures
3Dchain Featured By Owner Oct 28, 2004
dzizaz Featured By Owner Oct 5, 2004
fuckin great :D
Maniac-X Featured By Owner Aug 13, 2004
TO THE MAX!!!!!!!!1
westudios Featured By Owner Aug 13, 2004  Hobbyist Photographer
Wow... that's about the only way to describe this render. It's absolutely brilliant!
Serpz00 Featured By Owner Aug 10, 2004
Love it.....Thats All i Can Say.Im Half Speechless
-sceptic- Featured By Owner Mar 10, 2004
awsome 3D, im missing out on the 2D or typo though. would love to have some of that ;)

gj, peace
twilightofthegods Featured By Owner Mar 2, 2004
wow! this takes a long time to load on my dial up. Finally, done loading...That is an AWESOME robot! It looks really realistic. I love all the reflections and stuff!
TDBK Featured By Owner Mar 1, 2004  Hobbyist Digital Artist
WOW!!! Amazing!! :)
Jokash Featured By Owner Feb 26, 2004
GodDAMN! That is GOOD! Man...I hope I'm that good someday! So are those real reflections (raytraced) on its body? Or are they faked chromic map reflections? Really like the effect of the tranlucent plastic-y parts too.

Sweet work. Really.

miki Featured By Owner Jan 15, 2004
awsome! i never knew that in autocad is possible to create stuff like that!
radoslav Featured By Owner Nov 29, 2003
:jawdrop: :jawdrop: :eyepopping: :horns: :headbang: w0w !!! Tfa mi e pyrvonachalnoto vchepetlenie. :+fav: mi e vtorichnoto vchepetlenie. A tretichnoto shi go kaja na glavnata ti stranica.
karth Featured By Owner Nov 17, 2003
whoa shit!! that's some sweet renderin' there, bud, pretty good! :eyepopping:
Fesoferbex Featured By Owner Oct 22, 2003  Professional General Artist
/me Craps Pants
sparky21 Featured By Owner Oct 10, 2003
oh my dear god....
kheng Featured By Owner Oct 5, 2003  Hobbyist Digital Artist
Wicked radiosity render. Textures and model are great.
My computer would die if i tried to render that.
I need to learn to texture properly.
nalhcal Featured By Owner Oct 1, 2003  Professional Digital Artist
Very very cool. The lighting effects, the soft feel of it, the whole picture is great. :)
Nyro Featured By Owner Sep 23, 2003
I cant quite understand how come I havent seen your work earlier???!!!

Jeeses, this freaking good! The model is beautiful, and the render turned out great!
chinabean Featured By Owner Sep 16, 2003
That is fcking Great man, I am "amaxed"
Garv0r Featured By Owner Sep 15, 2003
Total Quality! That is one amazing render. Looks like Johhny5 gone futuristic. The lighting is good, nice testures, and simple but effective colours. Surely it has some commercial use, like advertising a PC game? Or is that a sell-out? ;-)
esotericsean Featured By Owner Sep 4, 2003
daaaangg.. that's sooo incredibly realistic!! made in autocad?! waaa! insane-ness!! *goes to look at the rest of your gallery*
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Submitted on
March 19, 2003
Image Size
649 KB


126 (who?)